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Go to my final cut Pro Plugins
page
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stib's
free LScripts |
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small print |
All of the content on this page is free and open
source, but please read
the
licence. Basically it boils down to: you can do what you want
as long as you keep it open source and include the original license,
but if you use the code in these plugins for a commercial product, you
owe me money. And my big brother is a lawyer, so watch it orright. Oh
and these plugins are not for use by or for any military
organisation. You guys get enough of the world's
resources as it is without me contributing. Yes, even if you think you're one of
the good guys.
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| installing |
As with any LScript you can run them from the
LScript Button in modeler, or you can instal them by choosing Edit
plugins> add plugins. I do give free
support but I will very politely tell you to RTFM if you ask
something schtoopid. Not that there is a manual yet.
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| How can I help? |
Have a hack! Let me know if you come up with
anything good, and I'll point a link your way.
If technical writing is your bag, why not have a go at making a manual?
Or..
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..you can donate what you think
they're worth. I'm a busy animator
with kids
to upgrade and a render farm to feed, but I'm happy to give away
plugins I make for my own use, in the hope that they'll be useful to
others. You can encourage me to do more by sending me nice emails,
postcards or cashola. |
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the
explodinator
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unwelds
all the polygons in your object and then scatters, rotates and / or
scales them randomly without deforming them. Since it's written in
LScript it is extremely slow. No honestly, if you were really quick you
could almost do it yourself in the time it takes. Any LScript gurus out
there who want to help optimise the code, feel free.
Another warning: this will use up all your undos. Please save your object
before applying.
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This is release 0.1a Feb 'Ought Seven
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The
Scatterator
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This
finds all the connected groups of polygons and scatters , rotates and /
or scales them randomly without deforming them. Like the explodinator,
it's extremely slow, in fact it's slower, and it will use up all your
undos - save before using |
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This is release 0.1a Feb 'Ought Seven
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AutoArchive
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two
scripts which automate the process of incrementally backing up your
work. They archive datestamped versions of your
objects or scenes, meaning that the name of the current object or scene
stays the same.
For this to work you need to install 7zip. 7zip is a free, GPL archive
tool, I highly recommend it. Get it here
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This is release 0.1a March 'Ought Seven
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As of the first of January
2007, 25% of profits from advertising on this site will go to Oxfam
"..every day I remind myself
that my inner and outer life are based on the labors of other men,
living and dead, and that I must exert myself in order to give in the
same measure as I have received and am still receiving."
Albert Einstein
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